Here Comes the Cavalry

We finally have people on the station! Sure they all look like clones and they can’t walk properly (they float around at the moment) but they finally exist. So now when you recruit officers, the transport ship arrives and drops them off. I need to work on the animation of a person as they walk […]

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Too much sim makes me feel grim.

I started working on a way to allow the player to select from a set of systems to install on their station. It demanded a whole host of different development phases to be pulled together. How would I structure the systems as data? What attributes should each system have? Technical aspects aside, this part of […]

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