Posted on April 24, 2018
Version 1.0 of ‘Timekeeper’ is now available to purchase on the Unity Asset Store.
‘Timekeeper’ is a tool that can be used to simulate the passing of time within a video game. The user can display one or many text objects in a scene showing the date and time and choose the speed at which time increments in-game. The user can also select the unit of measurement for incrementing time. This means that time can progress forwards by seconds, minutes or hours.
In addition to simulating the passage of time, one of the more useful features of Timekeeper is its ability to extrapolate a future date and time and then schedule an event to occur when that time has been reached. This means that a player could write their own logic and delay it for a specified amount of in-game hours, minutes, seconds, even days months or years if needed.
Feel free to get in touch if you need to know more!
Posted on March 31, 2018
I’ve finished development on a new Unity Asset to simulate the passage of time within a video game. You will also be able to use the time in game to schedule future events.
The asset is geared towards developers making RTS and Sim games. It’s based on code I wrote for my game ‘Protectorate’ which is still in development.
Assuming it is approved *crosses fingers/ then you will be able to use this site to access supoort and updates on the asset.