Preparing New Unity Asset for Submission – ‘Timekeeper’
I’ve finished development on a new Unity Asset to simulate the passage of time within a video game. You will also be able to use the time in game to schedule future events.
The asset is geared towards developers making RTS and Sim games. It’s based on code I wrote for my game ‘Protectorate’ which is still in development.
Assuming it is approved *crosses fingers/ then you will be able to use this site to access supoort and updates on the asset.