Tag: Dev Diary

Software Engineering in the Abrams Trek Age

Protectorate Dev Update: Facilities added. Civilians on their way.

I’ve been fairly busy planning the next dev phases for ‘Protectorate’ and one thing that has hit home to me was what I like to call ‘Scope-Bloat.’ This is the idea that you have too many features, or that the features you are implementing are way more complicated than they need to be. Keep it…
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April 4, 2019 0

So I guess I’m making a game innit.

Yep. I’m making a game. Not only is it my first game, it’s pretty bloody ambitious. i don’t like doing anything small though so I guess we’ll see how it goes. 

September 3, 2017 0