Protectorate Dev Update: Facilities added. Civilians on their way.

I’ve been fairly busy planning the next dev phases for ‘Protectorate’ and one thing that has hit home to me was what I like to call ‘Scope-Bloat.’ This is the idea that you have too many features, or that the features you are implementing are way more complicated than they need to be. Keep it…
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April 4, 2019 0